Get your sculpt done first and retopologize it for the final mesh. If you DON’T have a final mesh/topology established yet, then you’re going to want to wait until you have that in order to start rigging.If you have an existing basemesh and you’re sculpting something static (a statue, something for a 3d print, an illustration, etc), then you could also give it a quick rig to establish a pose before taking it into zbrush to handle the rest of the work.Todos los cursos Personajes en ZBrush 3D. Comprar 99.00 Paypal Pagar con tarjeta Otros medios de pago.
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